Games

Fable Fortune: Xbox One Release Only A Stretch Goal, Flaming Fowl Says

Jazz Rosin

Lionhead Studios was shut down by Microsoft in March, but that does not close the doors for the Fable franchise.

Prior to closing, the game studio have been working on a secret Fable card game for 18 months, IGN reports. Former Lionhead employees Craig Oman, Mike West and Marcus Lynn has decided to continue the project outside Microsoft and formed new indie game studio Flaming Fowl.

Microsoft has given the studio permission to use the Fable license, but without the tech company backing them up, Flaming Fowl has decided to start a campaign on crowdsourcing site Kickstarter.

The Kickstarter campaign for "Fable Fortune" started today, with an intial target of £250,000, or just over $360,000, which the company said is enough to fund a closed beta for PC. As of this writing, the campaign has over £21,000, or $30,000 worth of pledges, with 647 backers.

The description on the Kickstarter site stated that the developers are planning to launch the game on PC via Steam and Windows Store, and on the Xbox One, with the mobile formats to potentially follow.

What Flaming Fowl did not clarify when the Kickstarter campaign started is that the Xbox One is just a stretch target, and would need £700,000, or just over $100,000, to be able to develop the game on the console. This little misunderstanding caused some of the backers to limit their pledges, and took to the comments section to air their concerns.

"I'm not gonna pledge more than that for a game I won't be able to play," user Marcgto said."Xbox One shouldn't be a stretch goal, that's where the fan base is!" Other users has also criticized the game studio for not bringing the game to Xbox One from the start.

"We are sorry this was not explained well enough," Flaming Fowl Studios said. "We are fully committed to bringing this game to both PC and Xbox One before we hit a full launch in 2017 and we will do everything in our power to make that happen regardless of the Kickstarter funds."

"We added a specific stretch goal for Xbox One because reaching this would mean we could accelerate the development on this platform and add it to the closed beta." the game studio added.

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