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'Diablo 3' Patch Notes Leaked: Public Test Realm Patch 2.4.2 Data Mined; Details Here

'Diablo 3' Patch Notes Leaked: Public Test Realm Patch 2.4.2 Data Mined; Details Here

Jazz Rosin

A new Public Test Realm (PTR) Patch for "Diablo 3," which includes changes to skills and set bonuses, has been data mined and posted online.

A fansite called Dfans has posted details of the PTR Patch. According to the leaked details, skill changes will be made to Demonhunter, Monk, Witch Doctor, Wizard and X1_Crusader.

Set bonus for Helltooth Harness will also be affected. Two pieces of armor will allow enemies to be afflicted by Necrosis, which will slow down the enemy and weaken it, but will now take 20 per cent increased damage from attacks (reworked from "all sources") for ten seconds.

Keep in mind that this is not the official patch notes from Blizzard, so this is all subject to change.

Skill Changes

Demonhunter

 Multishot
Wind Chill : Enemies hit are Chilled and have 8% (down from 15%) increased chance to be Critically Hit for 3 seconds.

Spike Trap
Scatter : Simultaneously lay 2 traps per Spike Trap charge that detonate each for 960% weapon damage as Fire. (added description)
Lightning Rod : When triggered, lightning chains and (reworded) hits nearby enemies within 10 yards. / Lightning will also arc between all traps within 25 yards. All enemies are hit for 2010% weapon damage as Lightning over 3 hits.

Marked for Death Cost: 3 Discipline / Mark an enemy. The marked enemy takes 15% (down from 20%) additional damage for the next 30 seconds.
- Grim Reaper : 15% (down from 20%) of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.

Companion
- Wolf Companion : Active: Your wolf howls, granting you and your allies within 60 yards 15% (down from 30%) increased damage for 10 seconds. / Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.

Monk
Momentum Moving 25 (up from 13) yards increases your damage by 20% for 6 seconds
Mantra of Conviction Cost: 50 Spirit / Active: Damage bonus is increased to 16% (down from 20%) for 3 seconds. / Passive: Enemies within 30 yards of you take 8% (down from 10%) increased damage. / Only one Mantra may be active at a time.
- Overawe : Passive: Increase the strength of Mantra of Conviction so that enemies take 12% (down from 16%) increased damage.

Inner Sanctuary
- Forbidden Palace : Enemies inside Inner Sanctuary have their movement speed reduced by 80%. (removed the 30% increased damage taken)

Exploding Palm
- The Flesh is Weak : Enemies hit take 15% (down from 20%) additional damage for 9 seconds.

Blinding Flash
- Crippling Light : Enemies that are Blinded deal 25% (down from 40%) reduced damage for 5 seconds after the Blind wears off.

Epiphany
- Soothing Mist : Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16093 Life (down from 40232). / Heal amount is increased by 4% (down from 10%) of your Health Globe Healing Bonus.

Head on to the Dfans page to see more of the original post. 

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