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'Dragon Ball Xenoverse 2': What We Need To See That The First Game Lacked

'Dragon Ball Xenoverse 2': What We Need To See That The First Game Lacked

C. de Lacy

Months after the tease of "Dragon Ball Xenoverse 2," fans already have huge wishlists that they want to see with the game. The first game didn't quite stand out according to the reviews. Here are some of the loose ends that "Dragon Ball Xenoverse 2" needs to get rid of and those that it needs to keep.

Combat Improvement

With the first "Xenoverse" game, several user reviews from Gamespot pointed out that the game is shallow. Given the fact that it is an open-world game, it seemed lackluster.

It is given that "Dragon Ball Xenoverse" was originally intended mainly to be a fighting game within an RPG-like dimension. However, the combat felt lacking to the point that even long-time fans of the earlier games like the "Tenkaichi" series grew tired of it in a matter of hours.

The first game's combat is extremely easy to learn. However, with unfair difficulty spikes, players are disappointed with cheap gimmicks of having AIs get the advantage of crazily higher defense, attack, ki and stats.

Hopefully, with "Dragon Ball Xenoverse 2," this issue will be fixed. "Dragon Ball" is all about beating each other into a bloody-pulp with flashy combat. If players are to get the same boring repetitive mechanics, this may once again break the potential of the game.

Customization and Avatar

This is the game's other highlight. Unlike the other Dragon Ball games, Xenoverse is about altering the story and crafting one which will revolve around the player's created character.

There's a slew of different races and customization with Xenoverse. Players can have the opportunity the add themselves into the game and battle alongside Trunks and the Z warriors.

While the customization is great, trying to fit the "RPG" feel into a game mainly about fighting with bare arms and ki-blasting may be a bit going over.

Players will enjoy the immersion that "Dragon Ball Xenoverse 2" will offer if additional customization options will be added and actual branching decisions will be incorporated that will further alter the story

Difficulty and Playability

In IGN's review, eliminating the items could be far beneficial as this may open possibilities for a more balanced combat. Fans are all aware that aside from Senzu Beans, battlers in Dragon Ball's story are more about brute force.

It could be quite a treat to see players' own character battle alongside Z-warriors like Goku, Vegeta and the rest of the gang. However, with the difficulty spike that reviewers can't stress enough, the game easily breaks.

If "Dragon Ball Xenoverse 2" would incorporate combat mechanics in a better way, the already solid gameplay would be great. The game could also do away with cheap gimmicks to raise the difficulty, which falsely gives a wrong impression of being overpowered by enemies.

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