By Alexandra Burlacu | Jun 07, 2013 11:25 AM EDT
Microsoft's new-generation Xbox One gaming console sparked a lot of controversy and questions and now the Redmond tech giant wants to set the record straight.
Amid hoards of rumors and speculations about what the Xbox One will or will not allow, Microsoft steps up to clarify lingering questions about its next-generation console. The most prominent questions relate to the Xbox One's always-on requirements, which involve an Internet connection at all times, and the used game policy.
In a post on its Xbox website, Microsoft confirms that Xbox One consoles will indeed require a daily Internet connection. The company claims this will make things easier and all Xbox One users will have broadband connections. This way, the cloud console will be able to more easily manage games, game saves and users.
"While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your name to a friend. Games that are designed to take advantage of the cloud may require a connection," explains the company.
According to the post, Xbox One users will be able to play games offline for up to 24 hours on their primary console, but if they're logged on to a separate console accessing their library that time is limited to just one hour. After these periods offline gaming will no longer be possible until users re-establish a connection. Watching live TV, Blu-ray or DVD movies will still be possible.
Used Game Policy
In regards to the other pressing issue, Microsoft also explained its "platform policies and capabilities for game licensing" in another post on its website. The post clarifies that users who purchase physical discs are allowed to resell those discs through retailers without having to pay a platform fee.
"Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for some cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," the company clarifies.
On the other hand, the company also notes that game publishers do have the right to stop allowing the reselling of their games, or decide to charge a fee for transfers.
"In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third-party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third-party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners."
The Xbox one will also allow users to share their entire games library with up to ten family members or give disc-based games to their friends. Such transfers involve no fees. For giving disc-based games to friends, however, Microsoft does have two requirements: the friends in question must be on one's list for at least 30 days prior to the transfer, and users can give each game only once.
Keep in mind, however, that Microsoft reserves the right to change its policies at any given time.
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