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'Yooka-Laylee' Release Date: Game To Become A '90s-Style Throwback Platformer, Developers Claim

'Yooka-Laylee' Release Date: Game To Become A '90s-Style Throwback Platformer, Developers Claim

Carlo de Lacy

With less than 24 hours, Kickstarter project code-named "Project Ukulele" hits $1.4 million. That's how "Yooka-Laylee" gets drawn in the big picture that we're anticipating next year. Creators target the game to be an instant '90s platformer with modern gaming technology.

More insights were revealed in a recent PlayStation Blog entry wherein developers shared the direction of "Yooka-Laylee." Corey Brotherson of Sony Europe revealed in his blog entry the dedication and work involved in the creation of the game.

Grant Kirkhope, composer for the game, found it extremely surprising about how the Kickstarter project reached heights in such a short span of time. "None of us for a second thought that it would get that far. We never actually saw the funding counter at zero - we thought it was broken!" he adds.

Playtonics writer Andy Robinson emphasized that one of the main goals of "Yooka-Laylee" is to be a modern representation of "Banjo-Kazooie" without taking the charm that the game had on its time. This involves the overall feel of the environments, over-the-top characters, and collectibles.

One of the features that developers are including in the game are idle animations when controllers are left alone for a period of time. Wacky idle animations like Yooka and Laylee beating each other in light-hearted manners.

This brings players back to classic platformers of the '90s like "Crash Bandicoot," "Spyro," and even "Earthworm Jim."

With the games mentioned above, including the main inspiration "Banjo-Kazooie," fans can also expect similar mechanics from yesterday's platformers like tons of collectibles for bragging rights, witty levels, colorful adventure, and not too heavy on the story side.

The team also discussed how it is "easy" to create better graphics for games nowadays since the "technology" is already there. One of "Yooka-Laylee's" goal is to rise up among these stereotyped standards of today's games.

"We've played many games recently where you feel exhausted when you finished them because it wasn't as enjoyable an experience as you wanted. But every time you pick up the controller for Yooka Laylee we just want you to have a good time," they pointed out in the discussion.

Check out the E3 Gameplay section on the video below:

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