Capcom Dives into Mobile Gaming with Serious Intent
Austin JayCapcom, known for its games, is getting into mobile more. Working together with Niantic, the creators of "Pokémon Go," they put out "Monster Hunter Now" for phones in September. Following that, in October, they launched "Resident Evil Village" for the top iPhone 15, marking their entry into the tremendous mobile gaming industry.
The gaming big shots at Capcom have seen some serious money flowing in recently, with profits up by 57% so far this year compared to before.
They're predicting this winning streak of record earnings will extend to their fiscal year, finishing in March 2024, making it seven years in a row.
While the money has been excellent, one part of their business has been a kind of tiny mobile game.
Usually, they go all in on computers and consoles, but in the mobile market, where nearly half of the people get their game on, Capcom hasn't made much of a splash. Many people figure they could explode if they level up on phones and tablets.
But President Haruhiro laid it all out - they want to focus on games you pay to play, keeping their brand about gamers who get super into it instead of just distracting casual users.
Nonetheless, this approach faces uncertainties, with analysts like Hideki Yasuda from Toyo Securities voicing questions about the achievement of paid mobile games.
While professionals generally share this uncertainty, a triumph in this area by Capcom could trigger ripples across the gaming industry, challenging accepted rules and views.
The recent steps Capcom took into mobile games is a bold choice away from regular gaming, going after the booming mobile market by bringing "Monster Hunter" and "Resident Evil" to handheld devices. This move aims to give existing Capcom fans new experiences in their favorite game worlds.
Mobile access opens opportunities for prospective team-ups and fresh gaming encounters.
The accomplishment of "Monster Hunter Now" and "Resident Evil Village" on mobile hints at additional adjustments of Capcom classics, inviting followers to immerse themselves in these iconic franchises through cutting-edge platforms.
Capcom's trip signifies promising upcoming releases, combining their well-known game development know-how with mobile convenience.
This strategic transfer aligns with the company's goal of enhancing user experiences and involvement. The jump into mobile gaming represents a milestone in Capcom's progression, promising not just thrilling new games but also a broader reach and deeper fan participation in their gaming journey.
Also Read: 7 Newly Released Must-Try Mobile Games For November 2023 - Fresh Picks For Gaming Enthusiasts!
Capcom usually takes their popular games from consoles and puts them on phones instead of starting from scratch on mobile. Their recent team-up with Niantic for Monster Hunter Now was a huge hit, with millions playing in just one week. That shows their plan is working well already.
The head of Capcom knows that free-to-play games don't match their brands, so he wants to keep focusing on making games for consoles that can then go on phones. But putting big-name games on phones means more people can enjoy them.
We'll soon see "Resident Evil 4" and "Resident Evil Village" on iPhones, too.
Capcom wants to take the quality of console games and put it in your pocket. While their rivals go a different way, Capcom sticks to ports.
According to Niantic's goals, "Pokemon Go" is also getting more prominent in India. So, there's still room for more success in mobile gaming.
Related Article: Mobile Games: Almost 90% Face Failure Within Three Years Post-Launch
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