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Nintendo Switch On Third-Party Support, Online Services; Game Developers Forced To Use A New Strategy

Nintendo Switch On Third-Party Support, Online Services; Game Developers Forced To Use A New Strategy

Keisuke Akio

Nintendo Switch as a hybrid console that features a groundbreaking concept may be a challenge to several developers. Here are the thoughts of "Ultra Street Fighter II" Assistant Producer Tomoaki Ayano about the device, as well as the steps Nintendo is taking to include other third party game publishers.

During the Nintendo Switch Tokyo event in January 13, Famitsu, a Japanese magazine, interviewed Ayano about developing games for the Nintendo Switch. Ayano said he think that the Nintendo Switch is more of a home console than a handheld. He added that developing games, but keeping only the home console feature in mind, would fetch issues. Given the console's hybrid nature, power consumption must be taken into consideration at all times.

Ayano added that it is not possible to develop games at the same time with only the handheld part in mind, as it would compromise the graphics quality. With these, he explained that developing games for the Nintendo Switch compels designers to look for a different approach -- one that is completely new.

With so many possibilities in the Nintendo Switch's hybrid nature, the Japanese company is working hard to acquire as many third party publishers as possible to launch games for it. In an interview with Time, Nintendo of America's Reggie Fils-Aimé talked about what Nintendo is doing about the pressing issue. First, they look for an upfront development environment to develop their games.

He added that they are trying to build a huge install base with a diverse audience and a solid online infrastructure. Through these, game publishers will can monetize their titles. With Nintendo Switch at present, Nintendo has Unity as a platform, as well as the Unreal Engine. These are known development environments for content creators to build content.

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