'Dishonored 2' Shows New Bug Fixes & Patch Notes for Beta; Customized Settings Now Possible

21 January 2017, 8:04 am EST By Dannel Picaccio Camille Perez Lozano Mobile & Apps
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"Dishonored 2" confirmed a slew of changes and additions to its existing version, all of which are part of a new beta patch for the game's PC version. Majority of the said enhancements are expected to correct the smallest of issues.

The team behind "Dishonored 2," Arkane Studios, noted that the new patch adds custom difficulties, as well as options where players can choose to restart a mission. Bug fixes that came from fan feedback are also considered, as per Dark Side of Gaming.

Crashes are addressed, together with saving anomalies and localization problems, along with rendering, audio and collision problems. However, there may be no improvements on the overall performance for the PC, although the likes of the V-sync problem after a second switch-off has been resolved. The patch also confirms that the TXAA Anti-aliasing concern, where the Sharpness slider fails to disable is officially fixed.

According to Game Revolution, settings allow changes in Attack Frequency, where players can control how many enemies can attack in combat, while Group Attack manages the number of the opposition. Ammunition Quantity then tackles how much ammo a player can get from a level, putting the player at an advantage even further.

The "Dishonored 2" patch also promised to have fixes for the LOD of the watchtower, as well as the reappearing "8" on the screen. The audio issue while loading save games has also been addressed, as well as the physics of when the Guard NPC heads get decapitated and thrown. Minor fixes include the Corvo Attano selection problem and, lastly, the Doppelganger's respawn on some spots.

"Dishonored 2" was launched last November 11, 2016. It is available as well for the Xbox One and the PlayStation 4.

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