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'Red Dead Redemption,' 'GTA V' Publisher Says PS4 Neo, Project Scorpio Won't Affect Plans, VR Out For Now

'Red Dead Redemption,' 'GTA V' Publisher Says PS4 Neo, Project Scorpio Won't Affect Plans, VR Out For Now

Jazz Rosin

Take-Two Interactive, the publisher behind the popular video game titles "Red Dead Redemption" and "Grand Theft Auto," has declared that the new PS4 Neo and Xbox One Project Scorpio consoles will not have an impact on future plans.

Take-Two's Chairman and CEO Strauss Zelnick said that the console market is geared to enter an almost smartphone like upgrade curve, which will be a huge opportunity for the video games industry as a whole, especially for game makers, according to Gamesindustry.biz.

"To have a landscape...where you put a game out and you don't worry about it," he said. "The same way that when you make a television show you don't ask yourself 'what monitor is this going to play on?'"

"It could play on a 1964 color television or it could play on a brand-new 4K television, but you're still going to make a good television show." Zelnick added.

The game publisher boss said, however, that although the company is highly interested in the new consoles in the market, this does not affect plans for its popular franchises.

"That doesn't change any of our activities," Zelnick confirmed. "We still have to make the very best products in the market and we have to push technology to its absolute limit to do so."

The Take-Two head also expressed his take on virtual reality in a separate interview with MCV. Zelnick commented that there is still no market for the it yet, echoing Nintendo's Reggie Fils-Aime's sentiments about the VR platform. (See also: No VR For Now: Nintendo Boss Reggie Fils-Aime Explains Why)

"There is still no market, and that is not a criticism, it is just an observation," Zelnick said. "I have some very, very smart friends who are big believers that VR will completely transform the entertainment business."

Zelnick confimed that once VR takes off, Take-Two will be ready to utilize its wide library of IP's to develop games for it.

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