'Resident Evil 7: Biohazard's' Bedroom DLC Was Supposed To Make Players Write A Novel
Nicole T.Many "Resident Evil 7: Biohazard" players are rather familiar with the game's Bedroom DLC. It was one of the three contents that Capcom released this month. Stephen King fans might have noticed a similarity between one of King's novel and the content and that is because the DLC was indeed inspired from Stephen King's "Misery."
In an interview with Games Radar+, Koshi Nakanishi shared how they derived the story and the scenes from "Misery." For one, the horrifying Marguerite Baker of "Resident Evil &: Biohazard" is "Misery's" very own Anna Wilkes. The scenarios are also the same: trying to leave a place with a scary woman holding the protagonist hostage.
Nakanishi revealed that originally, the Bedroom DLC was supposed to make players write a novel. This was the same with Stephen King's novel where protagonist Paul Sheldon was forced to write a novel when Wilkes brought her in. "Resident Evil 7: Biohazard" was supposed to adapt that same quest.
"Our original idea was literally that Marguerite would be forcing the player to write a novel," Nakanishi explained. "You would select phrases to write and make up the novel text. She would read it and if she liked it she'd be in a good mood, but if she didn't...let's just say it wouldn't end up well for the player."
Of course, it still had the central part of the "Resident Evil 7" DLC: trying to escape. As soon as Marguerite is out of the room, players have to find a way to escape. However, the novel writing part deemed too complicated for Capcom so they had to abandon the idea.
"Resident Evil 7: Biohazard" has two other DLCs known as Nightmare and Ethan Must Die. In Nightmare, a wave of terrifying enemies will be attacking throughout the night. Ethan Must Die, on the other hand, is said to be too hard that even hardcore players will be "reaching for a guide" as noted by Game Rant.
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