By Alexandra Burlacu email: firstname.lastname@example.org | Jan 18, 2013 01:54 PM EST
Sony's latest portable gaming console, the PlayStation Vita, sports a huge screen with amazing graphics, but it only holds 100 apps at a time.
As it turns out, Sony's PlayStation Vita caps its selectable content at 100 items, regardless of the amount of storage that's available. Even worse, anything beyond those 100 items must be completely deleted, and the gaming handheld restarted. In other words, to access something beyond the 100, users have to delete something else.
"What's the point of buying a 32GB memory when I can't keep all my games and applications in it?" wrote the Neogaf forum user who stumbled upon this issue. "I don't want to delete anything; that's the whoe point of digital distribution! I have over 140 apps/games on my iPhone, I'm sure Vita can do better!"
"In case someone is wondering: My memory card still has 9GB space left. I have around 90 minis, 10 PSOne titles, 20 or so mandatory apps, and 20 Vita/PSP games/apps," added the user.
As the PlayStation Vita caps its selectable content at 100 apps regardless of storage capacity, the only viable solution seems to be having multiple memory cards. Of course, each of those memory cards should hold a maximum of 100 items, regardless of additional storage available.
On the other hand, while this workaround may alleviate some frustration, it beats the whole purpose of getting a big 32GB memory chip to begin with. At this point, this seems to be the only workaround and it's far from ideal.
Sony has not offered any comments on this issue yet, but it is expected to address the matter soon. Users are still hoping that this caveat is just a bug that Sony will eventually fix, but for now it's hard to tell. Until the company issues an official response with regard to this issue, any potential reason or expected fix is just pure speculation.
In the meantime, users can manage memory card data on a PC or Mac by using Content Manager Assistant, a computer application that enables data transfer between a PlayStation Vita console and a computer.
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