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'Dead Rising 4' Ditches The Timer Function, And That Is Totally Okay; What To Expect On Release

'Dead Rising 4' Ditches The Timer Function, And That Is Totally Okay; What To Expect On Release

J Rose

Capcom Vancouver has made tons of changes to its upcoming zombie game "Dead Rising 4," and most people are not happy with the changes.

The most glaring change would be the removal of the game's time limit feature, which for some people, made "Dead Rising" the game that it is right now.

Some "Dead Rising" fans have said that the game will no longer be the franchise they all know and love, with all these features being removed from the sequel.

"The timer and non-regenerating health was a staple of the franchise and part of what made it unique. Instead of just a mindless action game it made it a more survival-like title that required planning/preparation and added tension," one Redditor said. "I get some people don't like that "pressure" but removing those elements almost feels like they are turning the game into a different genre."

In an interview with Eurogamer, "Dead Rising 4" executive producer Bryan Cochrane and Capcom Vancouver studio director Joe Nickolls explains why the timer has to go.

"I think it's really to do with the expanse of our world," Cochrane explained. "We wanted a huge world you could really explore and find things in."

"With 'Dead Rising 3' and the rigid timer, it meant people missed so much of what was in that game," he continued. "So we decided to go in a different direction, remove that, keep it in multiplayer, but really allow somebody to have a new experience in single-player, dive into the world and explore to their heart's content - do what they want, have time to experiment, time to figure things out."

While Cochrane acknowledges that this is a huge step away from the franchise's signature feels, they felt like this is the right direction to take. Nickolls added that there are tons of things to find in the game, and the timer function will completely take away the players' chance to explore the game further.

"We didn't want to limit people from finding the hidden stuff, the bonus content," Nickolls said. "Not everybody's a completionist, but most people do want to feel like they've seen most of the stuff, and that's one of the reasons we made the decision we did with the timing. It's always been super-polarising."

There are some players, however, who have welcomed this change, saying that they did not like the game's timer function at all.

"I thought the settings and mechanics were fun," one Redditor said about the previous "Dead Rising" games, "but the countdown made me really not be able to enjoy it and I never got more than a third or so into either game."

The timer function will still be present in "Dead Rising 4," but only during the co-op multiplayer mode.

"Dead Rising 4" will be released as a timed exclusive on Xbox One and Microsoft Windows 10 on Dec. 6.

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