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‘Mass Effect: Andromeda’ Officially Goes Gold; Newly Released Weapons Training Video [Watch]

‘Mass Effect: Andromeda’ Officially Goes Gold; Newly Released Weapons Training Video [Watch]

Pia Merci

"Mass Effect: Andromeda" has reached "gold" status, which indicates that BioWare has completed its initial development on the highly-awaited action-RPG. The developer confirmed it alongside an image of a golden Pathfinder character.

The said announcement was made via Bioware's official Twitter account. For those who are not aware, going gold means that a game has finally finished development and is said to be getting printed onto Blue-ray discs. With this, the development team can now move forward and work on day one patches and DLC content.

However, "Mass Effect: Andromeda" is does not have a DLC pass. Despite that, Bioware will support the game with extra content in the future. This implies that the studio is not completely finished with the game just yet. Some developers are said to be taking some deserved time off and enjoying a vacation.

Meanwhile, Bioware has officially released a new video that deals with the basics of weapons and combat. The video discussed about the four main types of weapons namely pistols, assault rifles, shotguns, and sniper rifles. Melee items, special abilities, and more are discussed as well, GameSpot reported.

Bioware has also announced the PC specs and unveiled that "Game of Thrones" actors Gethin Anthony and Natalie Dormer are voicing characters in "Mass Effect: Andromeda." Over the past week, fans have seen the game's combat get detailed. An overview of the skills the players will be using and hints on what players will be using to smash their enemies were also shared. The game will be officially launched on March 21 for Xbox One, PlayStation 4 and PC.

The fourth "Mass Effect" will be taking everything series' fans loved about the first three games. These include deep narratives, the ability to direct the story via dialogue decisions, and engrossing character relationships. It is very much a "Mass Effect" game given its immersive combination of customization options and objective types. With its enhancements, it is more accessible than any before, Stuff writes.

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