By Jonathan Charles | Sep 21, 2012 01:08 PM EDT
Guild Wars 2 has almost completed its first month on sale, with developer ArenaNet having its share of relatively minor issues. The game sold two million copies in two weeks, but are the sales justified?
Lack of grind
Dynamic events are spontaneous and multi-chain: players can fight off centaurs or put out fires on a farm. Alongside are vistas, points of interests, hearts, and skill points. It means that players enter an area with five options and the choice to do a bit or everything. However, despite the multiple objectives when completing a heart, the quests can feel grindy. In Mobilenapps.com's experience, this is more due to the lack of objectives to complete -- no more centaurs to kill or no more traps to disarm -- so players have to search all of the environment to find objectives. Players cannot take others' objectives, however.
World vs World vs World is complex and rewards teamwork
Guild Wars 2 offers two player vs player (PvP) modes: structure PvP and World vs World vs World. The latter pits three servers against each other as foes aiming to control and hold a number of Keeps. Going in solo will probably be unproductive; working as team to destroy gates, get supplies, push enemies back, and more is essential to building and maintaining a lead. When players are on the third-placed-in-Europe server, like Mobilenapps.com, then the competitiveness increases. With two weeks between new bouts, victory is a drawn-out process.
Money is pretty easy to get ... if completing the game
A problem with MMORPGs can be finding money. Usually players need to farm for a high-value material, sell, and repeat. If players get close to, or complete, areas money is earned for completing hearts and discovering the area. Further, dungeons provide massive experience, loot based on your skills, and money.
Guild Wars 2 is available now for PC. A beta Mac client is also available.
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