‘Halo 4’ is probably one of the biggest games of the year, and the developers are constantly at work with the game to provide more excitement and features for gamers to enjoy.
Per reports, 343 Industries has recently revealed its plans for the game for 2013 with new maps, alongside some more bug fixes, set to make way for gamers. These, as expected, will be major releases considering the kind of name ‘Halo 4’ has made for itself, and the company will try to garner up the similar popularity ‘Halo 3’ gained while it was worth its time (and still is).
The aforementioned ‘Halo 3’ plans for 2013 was revealed by 343′s Josh Holmes, who detailed the studio’s plans in an interview with Halo Waypoint. However, these changes will accordingly come into effect when the guys get back from their holidays.
“The second half of Spartan Ops kicks off on January 21, featuring new environments and missions along with the conclusion of the season's storyline,” Holmes stated. “We also have more maps coming with the Majestic and Castle map packs, as well as some community-created maps that we will be selecting to add into Matchmaking, which will include both smaller 4 vs. 4 maps and larger Big Team maps.”
He also spoke about the number and type of bugs that play a major part in hampering a certain gameplay experience and how the company aims to remove all such problems with the arrival of the new year.
Stating that the company is humbled by receiving so many messages from players who have enjoyed the game and being able to play the game in Matchmaking, Holmes said that the company’s first priority is “responding to any unforeseen bugs or exploits that are uncovered by the community. Beyond that we are continuing to monitor playlist population and manage the rotation of experiences in Matchmaking to make sure that the most popular experiences are made available to players.”
Moreover, when asked as to why the company is doing weekly updates instead of monthly updates, Holmes responded that in case of Spartan Ops, the company chose a weekly pace for new episodes because it felt like the right timing to keep people interested in the story over the course of the season. This was done by approaching Spartan Ops like a serialized television show, but with the added interactive component of missions.
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